Peter Molyneux hopes that he can change the meaning of free-to-play and explains how the Godus monetization system should work. Is it really a new method, or just another name for the already existing system?
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"What we need is a new term," Peter said in a PocketGamer interview. "And that term is more like 'invest-to-play'. What really are we doing? We are tempting people to invest some of their money into a game." Tempting people to invest money into a game is usually called pay to win, so we cannot see how is this an innovative method.
Molyneux stated that Godus will purportedly contain a monetization model that hasn’t existed until now, adding how the current model encourages players to spend some cash in an “absolutely insane” way. To change that Peter wants to "tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game)."
Godus is currently on Steam Early Access at $19.99, so it is not really a free-to-play title. Peter went on and said few things about EA’s latest Dungeon Keeper, saying that "The free-to-play mechanic was so dominant that it obscured all the fantastic work they did. It was like a horrible odour." And if he had been in charge of the Dungeon Keeper he would not use the free-to-play model at all.
Godus was Successfully Kickstarted in December 2012, and backers were told that game will not be a free-2-play in any way. This new God simulation is available through Steam early Access and those who played Godus did not like it much. The most common descriptions of a game is that it’s a clicking game and not a true God simulation. Some users compared it to Facebook games, or even a casual mobile game.
Is Godus worth $19.99? I cannot be sure since we never tried the game, though after reading reviews, I am going to play Black & White instead.
Dolores is SEO and Digital Marketing consultant who has been completely hog-washed into doing this site by KC.