After playing Titanfall Beta for three hours I can see why the game got so many awards. Being the most anticipated shooter of the 2014, Titanfall promises to deliver a true next-gen gaming experience.
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Microsoft could start winning the next-gen console race when Titanfall comes out. It is the one title they’re counting on and from what I’ve seen, they have done a straightforward game where defeating enemies is the most important goal. Online shooter games are common, though not many of those live up to the expectations. Co-creators of Call of Duty certainly knew how to deliver the fresh looking shooter and this one will compete with CoD in every aspect of gaming.
The story is already known, you start on a distant planet where the war is raging and chaos rules. Insurrectionary militia and the Interstellar Mining Corporation are fighting with their Titans who are equipped with heavy armour and badass weapons. You are a titan’s pilot and have to prove your fighting skills. I am not a big fan of shooters, but Titanfall was surprisingly fun to play.
It was hard to start a game as servers seemed empty for over an hour. Then I was finally in and got a team of four players. You can have a team of up to six players, though there weren’t many online. At first we were running around and fighting the opponents on foot, then we got our Titans. What an amazing experience that was. Atlas is a type of Titan we got to test in Beta and despite being a standard version, this mech was so powerful. Abilities such as rocket salvo and to dash sharply in any direction made it easy to advance through the territory. You can unlock higher ranks by gaining experience, same as obtaining new and improved equipment and Pilot presets.
Titanfall Beta offered three play modes, Attrition which is basically a deathmatch, Hardpoint Domination where players have to control points and try to seize opponent’s hardpoints in order to steal vital files, and Last Titan Standing which is straightforward battle until only one player remains. The game has been compared to Battlefiled and Call of Duty numerous times, though it offers a completely new concept. It would be wrong to say it is just Call of Duty with mechs, since players have to do lot more than just run and dodge the bullets. As a pilot, you are extremely agile and can, for instance, run along walls, use a jetpack when you have to take huge leaps and so on.
This is one of the major aspects that sets Titanfall on top of other shooters. Although it is not quite easy and takes some practice to be able to double-jump on walls and reach the roof. We all start with a jetpack, but using it at the right moment is crucial. Your jetpack will be the equipment you’ll use a lot. Whether to get to the roof or to jet onto an enemy Titan to destroy its head. However, this goes both ways, and trust me the last thing you’d want is for enemy player to smash your Titan. This was rather painful experience and with my skills it meant instant death.
The controls were easier to grasp than I expected. After few minutes, I had no trouble running around or even controlling my Titan. The only tricky part was mastering wall-runs and double-jumps to get to the roof. It had to be done precisely, and even though I was able to achieve that once, the second attempt wasn’t exactly successful. Apart from that, Titanfall play smooth and it’s still in Beta phase.
Visuals are sort of greyish and that is the colour that prevails. While it may seem that developers haven’t done a good job, it was actually very useful as memorizing layouts couldn’t have been easier. It all looks familiar, but with a twist. The focus is on Titans and those were impressive. The animation of a pilot getting into a cockpit was just brilliant. The game shows a perfect attention to details, with every inch of a map being packed with an activity. One thing that could be improved is battle between Titans. As soon as missiles start flying, the screen gets kind of rough.
The Beta offered a unique shooter experience, though there are still some questions left unanswered. We are still to find out the final map count and how the game will work on a narrative level. Matches will be played out as episodes and we are yet to find how this will affect the gameplay. Although playing Titanfall for three hours makes me think that Respawn Entertainment knows what it’s doing and I’m sure the final version of a game will be even more enjoyable. We will have to wait and see what the game will look like on March 14.
Dolores is SEO and Digital Marketing consultant who has been completely hog-washed into doing this site by KC.