Virtual reality headset is one of the Valve’s projects in development, but company said they have no plans to release it in near future.
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It’s no secret that Valve engineers were working on their own prototype of a VR headset. The company demonstrated the prototype at Steam Dev Days and attendants were amazed. Even Oculus founder, Palmer Luckey, said that Valve has "the best virtual reality demo in the world right now."
They showed what their virtual reality is capable of and added that there is no current plan to release it. Instead, Valve will concentrate on helping Oculus with their VR headset plans, which is advancing with lightning speed. Some attendees tweeted a slide from Steam Dev Days, revealing that two companies “collaborated on tracking”, adding how low-persistence technology that has been showed off on Oculus new Crystal Cove was “big step in the right direction”.
According to slide, Valve sees Oculus as the company to ship its hardware. The company feels that consumer version of VR will become a reality within two years. Another slide was shown with details on what has to be improved before the Oculus VR headset can be released. Improvements will include just about everything, from resolution to tracking and 3D audio.
Valve is determined that the PC is the only realistic platform for VR, due to the most powerful hardware and the most developers who innovate with the most freedom. They will continue making games designed for the highly anticipated VR headset. Luckey urged developers to "stop thinking about porting existing games," and focus on reusing engines and assets for entirely new, VR gaming experience.
Oculus released a VR best practices guide showing the path for developing practices needed to move from a monitor to a VR headset. Steam Dev Days 2014 remains out of reach for the press, though information can be found everywhere.
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